About Greenspear.
The Greenspear Project is Tantrum Tech's magnum opus. Development of this turn-based RPG has been taking place in little bites for the last fifteen years, though most of the groundwork was done between 2010 - 2014. The idea was conceived by Kyle whilst at the end of a factory conveyor belt, dreaming of what he would rather be doing. Of all projects, loyalty to the concept is most important with this one. Over the course of years, envisioning the world environments, characters, abilities, and viscerally experiencing their stories, might have been what allowed Kyle to get through a few of his most difficult years.
The complexity and scope of Greenspear were far beyond our capabilities at the time of conception, and as such there is no prototype-proper. Art, locations, mechanics, progression pathways, and much more have been constantly developed. It is expected that after the next two (or three) titles, we will be ready to begin this awesome task in-engine. In terms of what to expect, the game is most comparable to Final Fantasy X in combat style and scope. The course of the story requires the party to examine the nature of obligation and inevitabilty, and how the value of life is quantified by different people with different motivations and influences.
Story.
The bulk of materials are effectively under a broad NDA, but what we can reveal is that you will first be introdcued to Bazil Farwood, the de-facto party leader. Bazil is no fit-young superstar, rather he is a middle-aged ex soldier who's battlefield guilt caught up with him. As a talentless recruit, he worked furiously at his swordsmanship, until he became such an effective armsman that enemy forces began putting a bounty on him for upcoming battles.
With the defeat and absorbtion of many rival kingdoms, Tasor's military reduced its host, and Bazil took his earliest opportunity to resign. The years of killing were something Bazil did not expect would haunt him so profoundly, but as time wore on and he isolated himself more and more, he ended up living alone on the edge of the Farwood, a rare place which afforded Bazil some peace, and the place from which he adopted his new name. He wants more than anything else to forget there was ever a man known as Bazil Bloodbond.
With a reputation, especially one which ingratiates you to royalty, there is only ever short-term respite from duty. Bazil did his best to elude the crown and downplay his usefulness, but duty eventually brought him out of seclsuion. A threat - or perhaps a warning - was levelled at the crown, one which no ordinary subject could be expected to expunge. A man named Cawll, with strange and extraordinary technologies, visited and demanded compliance from the head of state. It has fallen to Bazil to remedy the situation, as Cawll's capabilities imply he can and most certainly will, consume and manipulate anything neccessary to achive his goal. He intends to rebuild reality to his own design, and unlike other madmen throughout history, Cawll has demostrated he has the means to achieve it.
Accompanying Bazil from the beginning is a wolf named Windum that Bazil rescued and reared as a pup. Windum has never ventured away from the Farwood, and never taken on anything bigger than game, but his loyalty to Bazil is absolute. There will never be seen a footprint made by Bazil's boot which does not have a pawprint beside.
Lastly in the opening lineup, players will meet Fiora Dannum. Fiora takes the stage as the magic-user of the group, but here is where familiar approaches begin to differ. While Fiora has access to typical elemental magic, she alone has experimented far enough with newer realms of energy to make those energies combat viable. Unlike Bazil who developed his skills through training, Fiora had the knack. Her talent allowed her to quickly eclipse what her guild could teach her, and she spends her time finding ways to manipulate energies more deeply and fundamentally than ever before. Players can expect a suite of new types of magic which interact with - but expand - what is classically included in elemental magics. Fiora commands a range of abilities which challenge existing borders between the elements, and the underlying Quantum behaviours beyond.