Current Community-Choice Vote Values

Rude, comical gardening RPG:
20%
Runner/rhythm/spaceship hybrid:
20%
Psychotic catgirl dating sim:
20%
Sequel to Schism:
20%
Meme inspired tower defence:
20%

PROJECT PIPELINE
Current
Next
Future
Flywheel
Community Vote
Greenspear Project






Flywheel

Taking place in the Australian Outback, Flywheel is an RPG with an underdog, scavenger theme. Our protogonist, Piles, is a Scab. A name given to inhabitants of the Trench by the well-to-do class of higher-tech folks who live on floating platforms above. The two societies might get along, if only there were a way to get up there.

Life down in the Trench is hard with the constant drought and harsh desert sun, made harder by the regular stream of garbage dropped from the platforms. The Scabs would live elsewhere if there were shade, and of course, if the nearest settlements weren't thousands of kilometres away. It is common for Scabs to squirrel away a supply of resources and spare parts, but Piles as his namesake suggests, has a reputation for it.

Piles, being a Scab, has spent a lifetime making use of the scraps of high-society, building necessary tools and devices for survival. Most Scabs in the Trench - a long and deep running desert chasm - are profficient survivalists and engineers, but Piles is a little different. Piles is not content for things to stay this way forever, and wants nothing more than to level the playing field. He has been planning against the day a catalyst fell from the sky, and we join him right before he finally finds something which unlocks the full potential of his kinetic augmentations. A flywheel.


Brief Community Option Descriptons.


Schism Sequel.

Picks up where Schism left off. It follows how Arch and Skits might survive, and an exploration of a Schism with new Krystel types and platforming challenges which require the use of new mechanics which the Lash is upgraded to perform. Skits also gets the chance to show off what the tool in his Aegisuit can do.


Rude Gardening Sim.

In this game the player takes the role of a landscaping sub-contractor who must meet the unreasonable demands of a client who thinks he knows more about the job than you do. Each day over the contract term, you will be required to find ways to save money in response to the client constantly making budget cuts, and deal with his boundless arrogance in ways that will come back to bite him. If you like a lot of over-the-top crass language and attitude, this is one to vote for.


Rhythm/Runner Spaceship hybrid.

Have you ever wondered what comes next after Audiosurf planted such a great flag? How about running with music vertically as well? What about collecting loop modules as you fly to sequence and play to your own design? This game is conceptually like Starfox stuck inside Beatsaber. Travel to a range of worlds to assemble great sounding tracks, to appease creatures who threaten destruction unless you soothe their basal need for synchronised rhythms.


Meme Inspired Tower Defence.

Drawing from such stereotypes as the White Knight and the Baby Boomer, this game pits your strategies against some of the most irritating and entitled subcultures of the era. Towers go beyond simple bullets, using weaponised cognito-hazards such as fake news and generalised insults to deplete your enemies' resolve. This game shamelessly exploits the widespread misunderstanding of many social groups, but does so in a way that plays on pop-culture events. You will laugh, and you will feel terrible for laughing. In some way, this game will offend
everyone.


Psychotic Catgirl Dating Sim.

In the interest of discretion, we cannot vivdly describe what you can expect to find in this game, but it is a NSFW satirical kick in the balls. With absurdism at its core, you will face ridiculous challenges of varying difficulty, all for the NPCs to reward your efforts with some paltry 2D pictures to add to your gallery. This is an adult game where the adult material is the real McGuffin, and the experience is all about being surrounded by insane self-righteous eye candy. Players can expect tasks like correcting an NPCs axis of gravity, retrieving a 'toy' from a demonic entity, and helping someone find their missing genitals.





About Greenspear.

The Greenspear Project is Tantrum Tech's magnum opus. Development of this turn-based RPG has been taking place in little bites for the last fifteen years, though most of the groundwork was done between 2010 - 2014. The idea was conceived by Kyle whilst at the end of a factory conveyor belt, dreaming of what he would rather be doing. Of all projects, loyalty to the concept is most important with this one. Over the course of years, envisioning the world environments, characters, abilities, and viscerally experiencing their stories, might have been what allowed Kyle to get through a few of his most difficult years.

The complexity and scope of Greenspear were far beyond our capabilities at the time of conception, and as such there is no prototype-proper. Art, locations, mechanics, progression pathways, and much more have been constantly developed. It is expected that after the next two (or three) titles, we will be ready to begin this awesome task in-engine. In terms of what to expect, the game is most comparable to Final Fantasy X in combat style and scope. The course of the story requires the party to examine the nature of obligation and inevitabilty, and how the value of life is quantified by different people with different motivations and influences.

Story.

The bulk of materials are effectively under a broad NDA, but what we can reveal is that you will first be introdcued to Bazil Farwood, the de-facto party leader. Bazil is no fit-young superstar, rather he is a middle-aged ex soldier who's battlefield guilt caught up with him. As a talentless recruit, he worked furiously at his swordsmanship, until he became such an effective armsman that enemy forces began putting a bounty on him for upcoming battles.

With the defeat and absorbtion of many rival kingdoms, Tasor's military reduced its host, and Bazil took his earliest opportunity to resign. The years of killing were something Bazil did not expect would haunt him so profoundly, but as time wore on and he isolated himself more and more, he ended up living alone on the edge of the Farwood, a rare place which afforded Bazil some peace, and the place from which he adopted his new name. He wants more than anything else to forget there was ever a man known as Bazil Bloodbond.

With a reputation, especially one which ingratiates you to royalty, there is only ever short-term respite from duty. Bazil did his best to elude the crown and downplay his usefulness, but duty eventually brought him out of seclsuion. A threat - or perhaps a warning - was levelled at the crown, one which no ordinary subject could be expected to expunge. A man named Cawll, with strange and extraordinary technologies, visited and demanded compliance from the head of state. It has fallen to Bazil to remedy the situation, as Cawll's capabilities imply he can and most certainly will, consume and manipulate anything neccessary to achive his goal. He intends to rebuild reality to his own design, and unlike other madmen throughout history, Cawll has demostrated he has the means to achieve it.

Accompanying Bazil from the beginning is a wolf named Windum that Bazil rescued and reared as a pup. Windum has never ventured away from the Farwood, and never taken on anything bigger than game, but his loyalty to Bazil is absolute. There will never be seen a footprint made by Bazil's boot which does not have a pawprint beside.

Lastly in the opening lineup, players will meet Fiora Dannum. Fiora takes the stage as the magic-user of the group, but here is where familiar approaches begin to differ. While Fiora has access to typical elemental magic, she alone has experimented far enough with newer realms of energy to make those energies combat viable. Unlike Bazil who developed his skills through training, Fiora had the knack. Her talent allowed her to quickly eclipse what her guild could teach her, and she spends her time finding ways to manipulate energies more deeply and fundamentally than ever before. Players can expect a suite of new types of magic which interact with - but expand - what is classically included in elemental magics. Fiora commands a range of abilities which challenge existing borders between the elements, and the underlying Quantum behaviours beyond.
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